Battle Pirates Ship Yard Builds has 789 members. Design and share your Battle Pirates ship builds. No drama, no battle plans, no Alliance wars, just builds. No advertising to sell any product on this page, it will be deleted and you will be banned. Something to note here before we go on. Modules and Mega Weapons are tied together, in other words, if you upgrade a Titan (called Calais on level 2) Mortar Module to level 3 with the Mortar at level 1 and then decide you want to switch to a Culverin Cannon Module, you do.
Battle Pirates Blueprints Guide by Paul Preece‘Blueprints’ is one of the more sophisticated features of Battle Pirates and we think it deserves a more thorough explanation of the rules and behaviors behind it!SummaryBlueprints are given to the player by successfully attacking Draconian fleets. After a successful attack on a Draconian fleet there exists a chance that the player will loot a piece of Draconian technology in the form of a Blueprint Piece.
After many successful attacks a player may assemble enough pieces of a particular Blueprint to unlock it. Once unlocked the technology within the Blueprint becomes available to the player just as if they had researched it in one of the labs.Blueprint UnlockingCurrently only Weapon Blueprints can be looted. Each Blueprint is made from between 4 and 8 pieces. Each piece represents a part of a Draconian weapon.
Once all the pieces of a Blueprint have been collected, and any research requirements have been met, the Blueprint will automatically unlock. High level Blueprints require the player to be in possession of high level Forsaken (player) technology to be able to use the Blueprint but in each case the Blueprint weapon is more powerful than the existing Forsaken technology that is required to use it.Blueprint Drop RateBlueprint Pieces drop completely randomly. There is a percentage chance to ‘win’ a Blueprint piece after each successful Draconian fleet battle above a certain level. This chance varies between 2% and 6% depending on the Blueprint.
There is no positive or negative streak-breaker. Please note, randomness is just as likely to give you a run of bad or good luck as it is to give you a run of average luck.
Random does not equal fair.Blueprint TiersBlueprints drop from both Cargo Fleets and Terrain Defense Fleets and are grouped into 3 tiers:. Tier 1 – drops from fleets power level between 16 and 23, contains 7 Blueprints in total. Tier 2 – drops from fleets power level between 24 and 31, contains 12 Blueprints in total. Tier 3 – drops from fleets power level greater than 32, contains 17 Blueprints in total.At most a player can have four active Blueprints per Tier. An active Blueprint is one that the player has collected at least one piece.
Once the player has four active Blueprints they will only be given Blueprint pieces from one of those four improving their completion rate.Blueprints given as prizes for an event cannot be won from normal combat. This includes the Hammerhead Hull. Blueprint StatsDraconians have access more advanced research labs than the Forsaken. Their technologies are significantly more advanced than the Forsaken. This manifests in their weapons being not only more powerful but also more customized.
Draconian weapons can improve a ship’s armor or speed, ignore certain armor types or gain bonus damage. Many of these bonuses stack when multiple Drac weapons are put onto a Forsaken ship.Generally, Draconian weapons are split into three groups: Light (these weapons have a name), Assault (customized for ship to ship combat) & Siege (customized for ship to land combat).FutureOver time more Draconian technology will be able to be looted such as armor, hulls, defensive structures and buildings. We are also fine tuning the drop rates and are considering adding an unbiased streak-breaker, meaning that it will break runs of good and bad luck. Draconian fleets will also be updated to use the Draconian Blueprint tech.I hope this addresses many of the question surrounding the Blueprint feature. Now it is important to know that you can only have 4 blueprints of each tier in the works at once. Meaning once you have found pieces for 4 weapons of one tier, you will not find pieces for a new weapon in this tier before you have completed one of the 4 already discovered. Note that you can have more than 4 uncompleted bps at once if they belong to different tiers.
Once you discover the final piece of a Drac weapon, the next blueprint you find will almost always be the first part for a new weapon.FAQQ: What are my chances of finding blueprints?A: According to Paul Preece, the probability that a Drac fleet will drop a bp after a battle varies between 2% and 6%, depending on the weapon. This likely means that Tier 1 weapons will drop at a somewhat faster rate than Tier 2, and so on. Note that drop rates are completely random – you might go 3 days and over 100 battles without getting one, then you might find 3 in a row.
Both is possible.Q: What is a streak breaker?A: The idea behind a streak breaker is that if you haven’t found a bp after a certain number of battles, you will automatically receive one at this point. This routine has been implemented in early February 2012, but we still need to accumulate data on how exactly it works.Q: Does the level of your intel lab have any bearing on what bps you find or how many?A: None whatsoever. It only determines what weapons you can actually build. Meaning you can find all the pieces to complete, say, a Siege Cannon, even if your lab is only lvl 1, but you will only be able to construct the weapon once the lab is lvl 8 as required.Q: Does the player level have any bearing on what bps you can find?A: None whatsoever.